Comments

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(+1)

Such a simple premise, but really well executed! There's a lot of potential here, I hope you continue working on this and make a full game out of it!

Thank you so much for your kind comment! ^^

(+4)

Ok, so aside from this game being (from Foley to foliage) aesthetically GORGEOUS and right up my alley...

I loved this game! More importantly the game design. I love the use of the mechanic and how thought out each puzzle feels. Some might complain about shifting through the seasons as "tedious" but I noticed how often times the puzzle itself was made so that you only needed to shift one season over to accomplish the next part. Very clever. The only time I rolled my eyes was when I failed at platforming and had to scroll through to fix my mistakes. Outside of a bug or two I never felt like the game was at fault for breaking pace and the "tedium" acted as a sufficient punishment for sucking. 

I would lo~ove to see more of this lil paper mouse-io. Great work! 

(+3)

There's potential for this game, and I'd like to see it become a full game too. However, I did feel that changing seasons took a little too long, so maybe you can shorten the animation or allow the player to choose the season via 1,2,3,4 or some other keybind.

(+1)

Nice game design!

(+2)

This art style is so nice!! The concept is really neat too I'd love to see it built upon. I was a little surprised when falling platforms never respawned but thats really my only comment. Really nice work!

(+2)

They respawn when you make it spring again :3

(+2)

That was CUTE and it was a really interesting concept. I could see this being fleshed out into a full game!

(1 edit) (+2)

Cool idea and a good amount of levels. Also way too cute. Love that little desperate flutter in the jump animation.